Wasted Space is a project I made with three friends in 72 hours for the Ludum Dare game jam. The theme of the jam was "The more you have, the worse it is". So we ended up to making a game in which the player controls a spaceship which has to travel as far as possible in a polluted space.

What I've done on this project:

  • Brainstorm with three other people to find a concept which fits well in a predefined theme
  • Design features, signs and feedbacks in collaboration with the team
  • Write feature documents to recap to the programmers which variables has to be accessible in the engine 
  • Design and script UI

Software I used during the project