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Sneaky Rani is a dexterity/reflexion game in which the character has to avoid traps scattered over the map.

The project was the result of a two weeks sprint on Unreal Engine 4. The purpose of the sprint was to discover the functionalities of the engine and become familiar with Blueprint scripting.

What I've done on this project :

  • Designing traps and implementing them into level concepts
  • Programming traps architecture to help the main programmer to implement them
  • Programming options menu with a save feature.

Software I used during the project