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Rational game design

  • Gameplay loop (O.C.R.)
  • 3C
  • Learning and difficulty curve
  • Player skills
  • Subtractive design
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Design documents

  • Writing clear documents
  • Feature documents
  • Concept documents
  • Engaging animated Powerpoints
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Game UX

  • Game feel
  • Usability heuristics and pillars
  • Types of motivation
  • Signs and feedbacks
  • Dark patterns (not to use)
 
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Free-to-play

  • Acquisition
  • Retention
  • Monetisation
  • Time to go
  • Return hook
  • Adapt a gameplay to the model
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Project management

  • Manage a team in which different roles are represented
  • Planning tasks during a project
  • Responsible of good communication between the actors of a project
  • Create a good atmosphere
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Scripting

  • Unity C#
  • Visual scripting (Blueprint)

 

I love working with:

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i can work with:

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